There are no passwords that takes the player to an unbeatable situation. The player can always die after screwing up and even if that's not possible, a password can still be used that takes the player to the last checkpoint. Fortunately the game's checkpoint system is based on tasks, not on locations. The player also get stuck if Buddy gets killed. A big one in Another World (also known as Out of This World), among other examples: If the player floods the cave with water but fail to shoot out the wall of the pit so the player can get back into the flooded caverns as well as cross the pit, then the player will be unable to progress.Naturally, using up those bullets will make the game unwinnable. There are exactly 11 golden bullets in the game (a single Winchester round and a bag of gold coins kept by the enemy himself, that can be stolen from his hands with the whip). In the third game, advancing in the plot requires to shoot a villain with a golden bullet (one hit is enough to kill him).It has limited durability, and if you break it before an area where you must fight off multiple gun-wielding enemies at once, unless the player moves very quickly, all you'll be able to do is watch Carnby in a Santa suit repeatedly flinch and then fall down dead. There is a bullet-proof vest which reduces damage and keeps Carnby from getting stun-locked. Other possible unwinnable situations are entering the caves beneath Derceto (it is a Point of No Return) without every required plot item note including the key above the ballroom's chimney, which is required to open a chest that contains a gem unlocking the door to the final boss's room, and the star-shaped amulet of the library's secret room, which is required to beat the final boss (the library's secret room itself being very hard to discover), neglecting to unlock the passage back into the basement so you can get back after the bridge collapses (depending on what version you're playing), and running out of fuel for the oil lamp, which you need to reach and defeat the Final Boss. Without both of them intact, the game is unwinnable. There are only two mirrors in the entire game. If a monster attacks you just once while you are carrying the mirrors, they will shatter and are lost forever. In the original game, you need two small mirrors to defeat the Nightgaunts at the top of the stairs and proceed further into the game.Guide Dang It! now, but the guides probably wouldn't give you the code without the slab then. But if you don't know the code at all, then this renders the game Unwinnable. The stone slab is not required, however, if you know the combination of by heart. If you didn't pick up the letter your brother talked about, then you did not receive the stone slab with the combination on it to unlock the last part of the game. Alex Kidd in Miracle World had a situation that counted as Unwinnable when the game was released.The devs have stated that 10/10 is meant to only be honestly beatable by someone who sinks as much time into the game as pro Starcraft II players put in since nobody does, the level should be unwinnable. Anything that lets you win such a game without massive cheese or exploits is considered a bug or imbalance and will be patched if the difficulty scaling bug out and spawns a million ships, as long as it doesn't happen on lower difficulties it's a feature and will remain. A game with two opponents both at difficulty 10 is intended to be unwinnable.This AI arms race is behind quite a lot of the game's Artificial Brilliance even at lower difficulties. If the player beats a max-difficulty AI without resorting to massive cheese (in the sequel, on a game made which disables cheesy options outright), they're expected to file a bug report telling the developer how they did it and offering suggestions on how to improve the AI to fix the vulnerability.Leaving the first room makes the game unwinnable and leads to a Nightmare Fuel ending: " You were too eager to know what was out there but sometimes, there is nothing out there. The only way to win is to do nothing for seven minutes. In the indie platformer game Seven Minutes (not the similarly named RPGMaker horror game 7 Minutes), the entire game is a trap.
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